Dante, Lock
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paranoyia :: getting started :: character/techs :: Techniques :: pending techs
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Dante, Lock
Name: Right Arm#1: Arm scythe
Level:1
type: physical
Cost: -5 stamina
Effect: 3 + strength stat = damage
Description: By using his ability to shape-shifting ability to form his arm into the shape of a blade.this blades cutting edge is only a couple atoms thick and will slice through most objects easily.
updated!
Level:1
type: physical
Cost: -5 stamina
Effect: 3 + strength stat = damage
Description: By using his ability to shape-shifting ability to form his arm into the shape of a blade.this blades cutting edge is only a couple atoms thick and will slice through most objects easily.
updated!
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
Name: A.I.M (Aero Induced Movement)
level: 3
type: mental
Cost: 15 mana
Effect: Will = damage if they hit a wall.
Description: By makeing a constant cycle of wind around a target Dante can control its position. (i.e pick up somone and throw them with the wind.) This is very controled and takes some concentration though he can now do it fairly easily. If he use this tech to throw someone into a solid object (i.e rock metal not cardboard) then it will deal damage. he can move a target further depending on his will(e.g 1 will = 1 meter of distance)
Name: Crack Shot
level: 1
type: physical
Cost: 3 stamina per shot
Effect: 5 damage per hit. (damage to overcome defense =speed.)
Description:Useing his crossbow Dante will in his mind pick up to five targets and fire at them in blinding succesion with literally pinpoint accuracy up to 200 yards. Dantes skill with his weapon is best shown with this tech since the time span from the first shot to the last is only half a second. (Since his weapon is a cross bow his stats dont dictate its damage or speed)
Name: Crunch Time
level: 3
type: physical/mental
Cost: 10 mana for activation
5 stamina per action
Effect: strength + 15
Description: Dante will Transform his Arm to About 10 times its size (enough to hold 6 basket balls easily) and change it to a diamond like substance which can take damage equal to his strength + 15. He will then either swat away or grab the projectiles or targets comeing at Him. Then either throw them to the ground or in another direction of his choice. As long as the attack can be stopped by a physical substance and Dante has the same or higher speed than the opponent he can use this technique effectively. during this techs lasting effect of 4 user posts he can attack with this hand with a punch like attack or strike with his hand/arm.
level: 3
type: mental
Cost: 15 mana
Effect: Will = damage if they hit a wall.
Description: By makeing a constant cycle of wind around a target Dante can control its position. (i.e pick up somone and throw them with the wind.) This is very controled and takes some concentration though he can now do it fairly easily. If he use this tech to throw someone into a solid object (i.e rock metal not cardboard) then it will deal damage. he can move a target further depending on his will(e.g 1 will = 1 meter of distance)
Name: Crack Shot
level: 1
type: physical
Cost: 3 stamina per shot
Effect: 5 damage per hit. (damage to overcome defense =speed.)
Description:Useing his crossbow Dante will in his mind pick up to five targets and fire at them in blinding succesion with literally pinpoint accuracy up to 200 yards. Dantes skill with his weapon is best shown with this tech since the time span from the first shot to the last is only half a second. (Since his weapon is a cross bow his stats dont dictate its damage or speed)
Name: Crunch Time
level: 3
type: physical/mental
Cost: 10 mana for activation
5 stamina per action
Effect: strength + 15
Description: Dante will Transform his Arm to About 10 times its size (enough to hold 6 basket balls easily) and change it to a diamond like substance which can take damage equal to his strength + 15. He will then either swat away or grab the projectiles or targets comeing at Him. Then either throw them to the ground or in another direction of his choice. As long as the attack can be stopped by a physical substance and Dante has the same or higher speed than the opponent he can use this technique effectively. during this techs lasting effect of 4 user posts he can attack with this hand with a punch like attack or strike with his hand/arm.
Last edited by Dante on Fri Oct 08, 2010 3:33 pm; edited 1 time in total
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
updated
Geoniesis- Admin
- Posts : 95
Join date : 2010-09-13
Stat sheet
Health:
(100/100)
Stamina:
(200/200)
Mana:
(200/200)
Re: Dante, Lock
Name: Wing Sprint
Level: 1
type: evasion(physical)
Cost:7 stamina
Effect: reduces damage by (speed + 5)
Description: By useing his wings he will leap to one side or verticaly useing his wings to increase his speed at which he moves slitly also takes him arborn if he moves verticaly without takeing an extra action. he can only evade a AOE attack with a range of 8 meters or less.
Name: Pin Cushion
Level:1
type: physical
Cost:8 stamina
Effect: speed + 5
Description: Dante will rush the opponent while creating large 2 foot spikes sticking out of his arm to shoulder. he then smashes into them shoulder first impaling them on the spikes. Must have 5 meters of running room.
state a minimum distance traveled in order to use
Name: Wind Pulse
Level:1
type: Mental
Cost:7 Mana
Effect: Intelligence + 5
Description: Dante will Send a large burst of wind at the opponent. the blast is very turbulent and will cause many lacerations on there body. this blast comes from either his mouth or his palms. this wind can knock away or atleast decrese the damage of an oncomeing projectile attack. this attack can knock an opponenet off there feet with ease up to 5 feet back. 10 foot range.
Level: 1
type: evasion(physical)
Cost:7 stamina
Effect: reduces damage by (speed + 5)
Description: By useing his wings he will leap to one side or verticaly useing his wings to increase his speed at which he moves slitly also takes him arborn if he moves verticaly without takeing an extra action. he can only evade a AOE attack with a range of 8 meters or less.
Name: Pin Cushion
Level:1
type: physical
Cost:8 stamina
Effect: speed + 5
Description: Dante will rush the opponent while creating large 2 foot spikes sticking out of his arm to shoulder. he then smashes into them shoulder first impaling them on the spikes. Must have 5 meters of running room.
state a minimum distance traveled in order to use
Name: Wind Pulse
Level:1
type: Mental
Cost:7 Mana
Effect: Intelligence + 5
Description: Dante will Send a large burst of wind at the opponent. the blast is very turbulent and will cause many lacerations on there body. this blast comes from either his mouth or his palms. this wind can knock away or atleast decrese the damage of an oncomeing projectile attack. this attack can knock an opponenet off there feet with ease up to 5 feet back. 10 foot range.
Last edited by Dante on Tue Oct 19, 2010 8:42 am; edited 2 times in total
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
Updated
Geoniesis- Admin
- Posts : 95
Join date : 2010-09-13
Stat sheet
Health:
(100/100)
Stamina:
(200/200)
Mana:
(200/200)
Re: Dante, Lock
Name: Dash Boots high speed
level: 4
type: physical
Cost: 10 +2 mana per post active (after initial post)
Effect: speed * 2 while on the ground
Description: Dantes feet turn into a pair of twowheeled rollerblades. each wheel is driven by a highly advanced motor allowing his to reach much higher speeds while being able to gain traction with the wheels. The speed boost only counts if common sense is used (e.g if hes fying and he has no traction then he dosnt get a speed boost)This speed boost is lost when he changes his leg/foot form (ie. another leg transformation)
level: 4
type: physical
Cost: 10 +2 mana per post active (after initial post)
Effect: speed * 2 while on the ground
Description: Dantes feet turn into a pair of twowheeled rollerblades. each wheel is driven by a highly advanced motor allowing his to reach much higher speeds while being able to gain traction with the wheels. The speed boost only counts if common sense is used (e.g if hes fying and he has no traction then he dosnt get a speed boost)This speed boost is lost when he changes his leg/foot form (ie. another leg transformation)
- Spoiler:
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
up the dated
Talos- Admin
- Posts : 60
Join date : 2010-09-15
Stat sheet
Health:
(1000/1000)
Stamina:
(1000/1000)
Mana:
(1000/1000)
Re: Dante, Lock
Name: Wooosh
level:1
type:mental evasion
Cost: 8 mana
Effect: damage reduced by Will + 6
description: By launching a blast of wind at himself from any direction Dante will be knocked out of the way -in a controled blast- from the attack of an opponent.
level:1
type:mental evasion
Cost: 8 mana
Effect: damage reduced by Will + 6
description: By launching a blast of wind at himself from any direction Dante will be knocked out of the way -in a controled blast- from the attack of an opponent.
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
this technique updation has been brought to you by Archaea
Archaea- level1
- Posts : 79
Join date : 2010-09-19
Stat sheet
Health:
(2000/2000)
Stamina:
(1000/100)
Mana:
(1000/1000)
Re: Dante, Lock
Name: Hurl
Level: level 1
type: mental
Cost: 6 mana
Effect: throw distance = (2 feet) * will (max 80 feet), 1/2 will if hits something +damage from hitting object.
Description: Dante Will make a firm pocket of air beneath the opponent's feet. this pocket then spins around them in a tornado like form. this launches them in a vertial direction while spinning so there sense of direction is thrown off while they travel. depending on the distance they travel they take that damage if they hit a solid object (i.e rock metal).
Level: level 1
type: mental
Cost: 6 mana
Effect: throw distance = (2 feet) * will (max 80 feet), 1/2 will if hits something +damage from hitting object.
Description: Dante Will make a firm pocket of air beneath the opponent's feet. this pocket then spins around them in a tornado like form. this launches them in a vertial direction while spinning so there sense of direction is thrown off while they travel. depending on the distance they travel they take that damage if they hit a solid object (i.e rock metal).
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
name: Arm #2: Utility Blaster
level: 2
type: mental
cost: 25 mana
effect:
Grapple Hook: 6 damage per attack
Wind Blast: intelligence
Bayonet: 8, must over come speed
description: Dante will turn an arm into a blaster. This blaster has multiple uses though he can only hold the form for a limited time. After 6 of the users post it turns back to his hand. The initial mana cost makes it so he doesn’t pay for an blaster actions while its being used.
1. Grapple Hook: a Small arrow head that is attached to a thin wire made from a metal that not even Dante knows what it is. It can withstand weight up to 25000 pounds and moves freely like a thread. The arrow head will grow spikes once it hits its target and bury itself deep. (physical action)
2. Wind blast: a simple ball of compact wind which will cause minor damage though it can be fired at extreme distances up to 100 feet.(mental action)
3. Bayonet: A 3 foot long thin blade sticking out of the top of the blaster. A weapon used for speed. One must over come the blinding speed of this light weight blade in order to block it.(physical action)
level: 2
type: mental
cost: 25 mana
effect:
Grapple Hook: 6 damage per attack
Wind Blast: intelligence
Bayonet: 8, must over come speed
description: Dante will turn an arm into a blaster. This blaster has multiple uses though he can only hold the form for a limited time. After 6 of the users post it turns back to his hand. The initial mana cost makes it so he doesn’t pay for an blaster actions while its being used.
1. Grapple Hook: a Small arrow head that is attached to a thin wire made from a metal that not even Dante knows what it is. It can withstand weight up to 25000 pounds and moves freely like a thread. The arrow head will grow spikes once it hits its target and bury itself deep. (physical action)
2. Wind blast: a simple ball of compact wind which will cause minor damage though it can be fired at extreme distances up to 100 feet.(mental action)
3. Bayonet: A 3 foot long thin blade sticking out of the top of the blaster. A weapon used for speed. One must over come the blinding speed of this light weight blade in order to block it.(physical action)
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
up the dated
Talos- Admin
- Posts : 60
Join date : 2010-09-15
Stat sheet
Health:
(1000/1000)
Stamina:
(1000/1000)
Mana:
(1000/1000)
Re: Dante, Lock
Name: Wing Cannon
Level: 2
type: Mental
Cost: 8 mana per beam (up to 2 beams)
Effect: Int + 9 per beam
Description: Each of Dantes wings turn into a Cannon. these cannon fire concentraited Wind beams in a single long blast before reverting back to there origonal form on the next post. Each of the beams can fire at a different target or the same targets. The beam is a constant beam which can make a sweeping motion if he wants to. He cant fly during the post he uses this tech and if he uses it while in flight he will plummet to the ground.
Name: Bone Spiked
Level: 2
type: physical
Cost: 11 stamina
Effect: str + 10
Description: Dante will grab onto the opponent and hold them for a spilt second so he can explode his chest out word with sharp bone spikes. These spikes grow out of his chest to nearly 6 feet long and then break off his chest returing to normal as he lets go. This can also be used to get out of somones grasp if they are grappleing him somthing he finds disgusting.
Level: 2
type: Mental
Cost: 8 mana per beam (up to 2 beams)
Effect: Int + 9 per beam
Description: Each of Dantes wings turn into a Cannon. these cannon fire concentraited Wind beams in a single long blast before reverting back to there origonal form on the next post. Each of the beams can fire at a different target or the same targets. The beam is a constant beam which can make a sweeping motion if he wants to. He cant fly during the post he uses this tech and if he uses it while in flight he will plummet to the ground.
Name: Bone Spiked
Level: 2
type: physical
Cost: 11 stamina
Effect: str + 10
Description: Dante will grab onto the opponent and hold them for a spilt second so he can explode his chest out word with sharp bone spikes. These spikes grow out of his chest to nearly 6 feet long and then break off his chest returing to normal as he lets go. This can also be used to get out of somones grasp if they are grappleing him somthing he finds disgusting.
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
Name: Crator Maker
Level: 2
type: physical
Cost: 10 stamina
Effect: Speed + 10
Description: Dante will shoot up into the air then dive bomb the opponent strikeing them with a skull and chest made of a diamond like material.
Level: 2
type: physical
Cost: 10 stamina
Effect: Speed + 10
Description: Dante will shoot up into the air then dive bomb the opponent strikeing them with a skull and chest made of a diamond like material.
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
this updation has been brought to you by Archaea
Archaea- level1
- Posts : 79
Join date : 2010-09-19
Stat sheet
Health:
(2000/2000)
Stamina:
(1000/100)
Mana:
(1000/1000)
Re: Dante, Lock
Name: Ventus Propulshion
Level: 3
type: Mental
Cost: 15 mana per use
Effect: Projectile techs get +will to damage
Description: Dante will fire a projectile tech with the exception of wind techs and use his wind to force them to move at a much greater speed makeing the inpact fo the projectiles much more intense.
Name: FMJ (Full Metal Jacket)
Level: 3
type: Physical
Cost: 15 stamina
Effect: Physical bind
Description: Dantes chest grows an outer layer of skin which then launches off at the opponent wraping around them like a straight jacket and solidifying into a super enforced steel holding there arms across there chest like a staight jacket. The jacket deteriorates after 2 of the users posts. If the block with a physical block it will simply crawl along there weapon/arm or leg and still bind them.
Level: 3
type: Mental
Cost: 15 mana per use
Effect: Projectile techs get +will to damage
Description: Dante will fire a projectile tech with the exception of wind techs and use his wind to force them to move at a much greater speed makeing the inpact fo the projectiles much more intense.
Name: FMJ (Full Metal Jacket)
Level: 3
type: Physical
Cost: 15 stamina
Effect: Physical bind
Description: Dantes chest grows an outer layer of skin which then launches off at the opponent wraping around them like a straight jacket and solidifying into a super enforced steel holding there arms across there chest like a staight jacket. The jacket deteriorates after 2 of the users posts. If the block with a physical block it will simply crawl along there weapon/arm or leg and still bind them.
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
this technique updation has been brought to you by archaea
Archaea- level1
- Posts : 79
Join date : 2010-09-19
Stat sheet
Health:
(2000/2000)
Stamina:
(1000/100)
Mana:
(1000/1000)
Re: Dante, Lock
Name: SHA-BOOM
Level: 3 +
type: mental
Cost: 25 mana
Effect: 50 damage - 10 for every 10 feet away from the user + 5 for each level of use past level3
Description: Dante will creat a thin layer of blast resistant gel under his skin to absorb the impact of the soon to be comeing explosion. He will then tunr the outer layer of his flesh inot a layer of pure sodium which on contact with the air detonates in all directions. the further the person is (on there last post) the weaker the blast. it happens so quickly unless the target has higher will (or speed) than the users Will they get a - 10 to there evasions effectivness. (does not mean 10 extra damage.)
Level: 3 +
type: mental
Cost: 25 mana
Effect: 50 damage - 10 for every 10 feet away from the user + 5 for each level of use past level3
Description: Dante will creat a thin layer of blast resistant gel under his skin to absorb the impact of the soon to be comeing explosion. He will then tunr the outer layer of his flesh inot a layer of pure sodium which on contact with the air detonates in all directions. the further the person is (on there last post) the weaker the blast. it happens so quickly unless the target has higher will (or speed) than the users Will they get a - 10 to there evasions effectivness. (does not mean 10 extra damage.)
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
this technique updation has been brought to you by Archaea
Archaea- level1
- Posts : 79
Join date : 2010-09-19
Stat sheet
Health:
(2000/2000)
Stamina:
(1000/100)
Mana:
(1000/1000)
Re: Dante, Lock
Name: Ventus Sling
Level: 5+
type: Mental, Counter
Cost: 25 mana
Effect: damage = opposeing damage + (will +2* level)
Description: Dante will form a small tornado inbetween his hands holding the opening towards an oncomeing ranged attack. He will then catch the attack in the tornado and spin around throwing the attack back at his opponent with extra power packed into it. If the opponents attack exeeds dantes will + 2* level then he cannot counter the attack.
Name: Wind Mail
Level: 3
type: Mental
Cost: 12 mana
Effect: - will from oncomeing attacks.
Description: Dante makes a constant swirl of wind around himself. The faster the wind is moveing (will) the more effective this tech is. Oncomeing attacks are slowed or stopped by the force of the wind surrounding him. This will act as an armour for a period of time (5 posts plus 1 post ever two levels above level 3)
Level: 5+
type: Mental, Counter
Cost: 25 mana
Effect: damage = opposeing damage + (will +2* level)
Description: Dante will form a small tornado inbetween his hands holding the opening towards an oncomeing ranged attack. He will then catch the attack in the tornado and spin around throwing the attack back at his opponent with extra power packed into it. If the opponents attack exeeds dantes will + 2* level then he cannot counter the attack.
Name: Wind Mail
Level: 3
type: Mental
Cost: 12 mana
Effect: - will from oncomeing attacks.
Description: Dante makes a constant swirl of wind around himself. The faster the wind is moveing (will) the more effective this tech is. Oncomeing attacks are slowed or stopped by the force of the wind surrounding him. This will act as an armour for a period of time (5 posts plus 1 post ever two levels above level 3)
Dante- level 3
- Posts : 105
Join date : 2010-09-14
Stat sheet
Health:
(160/160)
Stamina:
(82/82)
Mana:
(63/63)
Re: Dante, Lock
this technique updation has been brought to you by archaea
Archaea- level1
- Posts : 79
Join date : 2010-09-19
Stat sheet
Health:
(2000/2000)
Stamina:
(1000/100)
Mana:
(1000/1000)
paranoyia :: getting started :: character/techs :: Techniques :: pending techs
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